| Level design help | |
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heatguts Level 7: Neat-O Derp
Posts : 87 Pargos : 4339 Join date : 2012-09-28 Age : 25 Location : Don't worry about my location, worry about the location of the creeper behind you.
| Subject: Level design help Sun Oct 14, 2012 1:07 pm | |
| I need some help with designing levels for my games, and i also want to see what you guys think a good level would look like.
If you want to help, just draw a level in paint and upload it to either the forum or some other site and give me the link.
Also, if you are doing this for halo test, then make the levels in a straight horizontal line, although i may add elevators later. | |
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Lunden11 Level 5: Average Derp
Posts : 54 Pargos : 4315 Join date : 2012-09-26 Age : 26 Location : Everywhere and nowhere
| Subject: Re: Level design help Sun Oct 14, 2012 2:06 pm | |
| A good level should have good characters, more than 1 level, music, a main menu, few glitches, creative gameplay, and very detailed. It's just my opinion on how a good game should be and even if you don't have all that maybe your game will still be pretty good Don't rush it and take your time is also some good advice to making games | |
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Lunden11 Level 5: Average Derp
Posts : 54 Pargos : 4315 Join date : 2012-09-26 Age : 26 Location : Everywhere and nowhere
| Subject: Re: Level design help Sun Oct 14, 2012 2:49 pm | |
| you should make it so there is different battle modes that you can choose from and its sorta like a battle that you have to the last person standing for one of them capture the flag oddball king of the hill ect. | |
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heatguts Level 7: Neat-O Derp
Posts : 87 Pargos : 4339 Join date : 2012-09-28 Age : 25 Location : Don't worry about my location, worry about the location of the creeper behind you.
| Subject: Re: Level design help Sun Oct 14, 2012 2:51 pm | |
| its more of the adventure type | |
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Lunden11 Level 5: Average Derp
Posts : 54 Pargos : 4315 Join date : 2012-09-26 Age : 26 Location : Everywhere and nowhere
| Subject: Re: Level design help Sun Oct 14, 2012 4:48 pm | |
| how long are you going to make it | |
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heatguts Level 7: Neat-O Derp
Posts : 87 Pargos : 4339 Join date : 2012-09-28 Age : 25 Location : Don't worry about my location, worry about the location of the creeper behind you.
| Subject: Re: Level design help Sun Oct 14, 2012 6:28 pm | |
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superbob1998 Admin
Posts : 79 Pargos : 610350 Join date : 2012-09-24 Age : 1024 Location : Here
| Subject: Re: Level design help Sun Oct 14, 2012 9:19 pm | |
| Well, if you want your game to look awesome, I suggest this level design that I just created a bit ago. If you can get your game to look like this, it should be the bomb! | |
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heatguts Level 7: Neat-O Derp
Posts : 87 Pargos : 4339 Join date : 2012-09-28 Age : 25 Location : Don't worry about my location, worry about the location of the creeper behind you.
| Subject: Re: Level design help Mon Oct 15, 2012 5:01 pm | |
| first of all, that looks awfully familiar!
second, where did you get that pic?
oh, and scratch doesn't support that kind of graphic editor.
and i don't think i want it to blow up.( i know what the bomb means, but its funny to me anyway.)
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superbob1998 Admin
Posts : 79 Pargos : 610350 Join date : 2012-09-24 Age : 1024 Location : Here
| Subject: Re: Level design help Mon Oct 15, 2012 6:37 pm | |
| The picture I got from Bungee, but I added the sprites and muzzle flash. | |
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heatguts Level 7: Neat-O Derp
Posts : 87 Pargos : 4339 Join date : 2012-09-28 Age : 25 Location : Don't worry about my location, worry about the location of the creeper behind you.
| Subject: Re: Level design help Sat Oct 20, 2012 9:21 am | |
| maybe i can add it in as a background and have invisible sprites ( i can do that) for the walls and stuff that corresponds to the picture.
or maybe a two line battle system or something but if you tell me where you got the sprites i can add them into it and the pic but at a lower resolution | |
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| Subject: Re: Level design help | |
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| Level design help | |
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